Behind the scenes of Terracotta Warriors: digital technology

It’s an incredible project to be able to pick on such amazing journeys and incredible moments in history and try.


It’s an incredible project to be able to
pick on such amazing journeys and incredible moments in history and try to
bring them to life for the visitors to the museum. This introduction to China is
taking people from modern China right the way back to ancient times. We’d
always envisioned this really beautifully dramatic geometric wall that
has different facets telling the introduction to China and the way we
designed it was the scale, this 13 meter size. I designed the structure itself, I’m
just kind of used to seeing it really small on a monitor, so it was
really amazing to see it come to life in really giant scale. Warring States
animation focuses on this very turbulent time in Chinese history when it was
originally a region of different states that were at war with one another for
territory, it was a great focus on horse which played a very important role in
the development of modern warfare at the time. And then of course there’s the big
ending we wanted to try and capture the Emperor’s mausoleum. It’s trying to
recreate the idea of something that the world hasn’t uncovered yet, they know
it’s there, but we only have a paragraph of knowledge of what’s actually in there
and China don’t want to open it in case it’s destroyed, so we have to try and
recreate something for the exhibition that inspires you as to what the beauty
of it could be. No one has ever seen the inside of it, we kind of were allowed to
use our creative license and kind of see what we could interpret from the
description that we have. I really hope that visitors to this exhibition really
find that the immersive experiences that we’ve created for it complement and
bring to life some of the aspects of the exhibition and we’ve had a really
wonderful time at Draw & Code creating something that will hopefully transport
people to those locations.

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